Global Entertainment Technology, Inc. Press releases
Apr 26, 2018
Global Entertainment Technology, Inc., ("GET"), a Wyoming C corporation, is offering more guidance on its future participation with Florida-based entertainment concepts that will allow GET to joint venture in these projects with high speed broadband...
Apr 12, 2018
Global Entertainment Technology, Inc., ("GET"), a Wyoming C corporation, is offering more guidance on how its US small market/rural multimedia strategy can benefit the communities it serves.
Apr 05, 2018
Global Entertainment Technology, Inc., ("GET"), a Wyoming C corporation, is offering more guidance on how its small market Terrestrial Radio programming will be presented and act as a portal to the Company's Internet Radio offerings in the future.
Mar 22, 2018
Global Entertainment Technology, Inc., ("GET"), a Wyoming C corporation, has announced additional research and consideration on a companion specialty Jazz format that will start as a short form weekend feature and possibly develop, over time, into a full.
Mar 15, 2018
Global Entertainment Technology, Inc., ("GET"), a Wyoming C corporation, has announced that development and research continues on its AMERIREP division.
Mar 08, 2018
Global Entertainment Technology, Inc., ("GET"), a Wyoming C corporation, has announced that Roger "Hurricane" Wilson will be involved in all its Blues programming. GET CEO, Dain L.
Mar 01, 2018
GET's CEO offered the following comments in conjunction with its planned future global expansion as an adjunct to its Wisplinx operations - for worldwide build outs of both wireless and energy creation products and services. GET CEO, Dain L.
Feb 22, 2018
GET is making progress with its Rural America Initiatives in all phases
Feb 15, 2018
GET's Rural Strategy That Includes Wireless Dovetails With the Needs of Small Town USA
Feb 08, 2018
Global Entertainment Technology, Inc., ("GET"), a Wyoming C corporation, has announced initial programming development of NOW GET CEO, Dain L. Schult, commented, "We're beginning the process of creating programming for Millennials.